This is a hack and slash platformer that was developed using Unity and C# with the open-source Futile 2D library. I am the sole developer, responsible for all art, design, and programming.
The initial concept – an experiment in rapid prototyping – was developed using GameMaker Studio in under one week, and then the game was ported to Unity. The initial Windows executable of the GameMaker prototype is available to be downloaded and played at the following link: